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| #16778608 in Books | 2004-11-01 | Original language:English | PDF # 1 | File type: PDF | 450 pages||About the Author|Sergei Gaidukov is a 3D modeling artist.
Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex and fragment shaders that provide high-speed application performance. The practical uses of shaders are detailed and examples are provided on how to use Visual C++ .Net, the Nvidia OpenGL SDK, and the Nvidia Cg Toolkit to create dynamic 3D effects and game graphics. Intended for advanced programmers with OpenGL and Visual C++ .Net experience, this book c...
You easily download any file type for your device.The OpenGL Shaders Handbook | Sergei Gaidukov.Not only was the story interesting, engaging and relatable, it also teaches lessons.