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Shader mit GLSL: Eine Einführung in die OpenGL Shading Language (German Edition)

Heiko Ihde




[PDF.jz51] Shader mit GLSL: Eine Einführung in die OpenGL Shading Language (German Edition)

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 |  2009-09-01 | Original language:German | PDF # 1 |  10.47 x.39 x7.40l,.65 | File type: PDF | 162 pages

||About the Author|Heiko Ihde, Diplom-Informatiker FH, Grafiker für Computerspiele, Medieninformatik-Studium an der TFH-Berlin. Abschluss 2009 als Diplom-Informatiker FH. Derzeit tätig als Medieninformatiker im Bereich Grafik.

Seit es Computergrafik gibt, wird kontinuierlich versucht die Qualität der Darstellung bis hin zum absoluten Realismus zu steigern. Die Shader sind dabei ein wichtiges Hilfsmittel um realistischer scheinende Materialien in der Computergrafik zu erzeugen. Shader bieten dem Grafik-Programmierer eine vorher unerreichte Flexibilität. Die vorher starren Vorgaben der Grafikprozessoren können nun individuell an die eigenen Bedürfnisse angepasst werden. Diese...

You can specify the type of files you want, for your gadget.Shader mit GLSL: Eine Einführung in die OpenGL Shading Language (German Edition)   |  Heiko Ihde.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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