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Programming Vertex & Pixel Shaders (Charles River Media Graphics)

Wolfgang Engel




[PDF.ed75] Programming Vertex & Pixel Shaders (Charles River Media Graphics)

Programming Vertex & Pixel  Wolfgang Engel epub
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 | #2948627 in Books |  Charles River Media |  2004-09 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.13 x7.40 x9.20l, | File type: PDF | 413 pages

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||0 of 0 people found the following review helpful.| Good gift item for computer geek!|By Ma Gee|This was a gift item for my son who enjoys programming. It looked "alien" to me but he was happy with it!|0 of 0 people found the following review helpful.| existing knowledge of shader programming IS required|By F. V. Rosas|I had great expectations for this book and got very disappoi|About the Author|Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2

When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware. This fundamental change offers a whole new level of opportunities for real-time graphics programmers. using shaders not only allows you to create unique games and graphics, but it allows you to be far more creative. Programming Vertex and Pixel Shaders uses a "cookbook" approach ...

You can specify the type of files you want, for your device.Programming Vertex & Pixel Shaders (Charles River Media Graphics)   |  Wolfgang Engel.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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