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OpenGL Programming for the X Window System

Mark J. Kilgard




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 | #2545946 in Books |  1996-08-15 | Original language:English | PDF # 1 |  9.00 x1.30 x7.30l,2.19 | File type: PDF | 576 pages

||0 of 0 people found the following review helpful.| Oldie but a goodie!|By edward bush|The reason why I like this book is because it explains how to create a rendering context with a number of different libraries including plain X11 as well as motif.|4 of 6 people found the following review helpful.| My first openGL book|By J. Furr|This was the first book I purchased on openGL.|From the Back Cover||OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integra

Created by Silicon Graphics Inc., OpenGL has become the industry standard for the 3D graphics programming community. Sun and Hewlett Packard have recently joined OpenGL's list of licensees, bringing a large community of X Windows users to the OpenGL market. This text explains how the OpenGL libraries are implemented under X Windows, allowing programmers to take advantage of OpenGL.



You can specify the type of files you want, for your device.OpenGL Programming for the X Window System   |  Mark J. Kilgard. I was recommended this book by a dear friend of mine.


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