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OpenGL ES Game Development (Premier Press Game Development)

Dave Astle, Dave Durnil




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 | #4211102 in Books |  Course Technology PTR |  2004-09-16 | Original language:English | PDF # 1 |  .88 x7.32 x9.06l,.0 | File type: PDF | 400 pages

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||19 of 34 people found the following review helpful.| Hastily put together piece of junk|By Riccardo Audano|I was pleasantly surprised to see a book on OpenGL ES already in commerce after such a short time from the birth of the specification and first implementation. Indeed this book, as said in its preface, came out in "cell-phone time", (that is, very quick) but unfortunately also in "cell-phone-quality" (that is, very poor).|About the Author|Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for se

OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math an...

You easily download any file type for your gadget.OpenGL ES Game Development (Premier Press Game Development)   |  Dave Astle, Dave Durnil. Just read it with an open mind because none of us really know.

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