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HTML5 Canvas

Steve Fulton, Jeff Fulton




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 | #1557700 in Books |  O'Reilly Media |  2011-05-16 | Original language:English | PDF # 1 |  9.19 x1.30 x7.00l,2.26 | File type: PDF | 654 pages

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||33 of 34 people found the following review helpful.| Don't be fooled by the page count|By Timothy French|I was expecting a large book on a single topic to be more reference oriented. Rather disappointed. This is no more than an introduction with a fair amount of time spent on a single, simple game project (half the book) plus a large section on the Text API. This book has not helped me very much and I spend 3/4 of my time searc|About the Author|
|Steve is an R.I.A. and web game developer who has been cultivating an audience for news, stories, blogs and tutorials about Flash, Silverlight, and now the HTML 5 Canvas at their own web site, http://www.8bitrocket.com, for the past 3 1/2

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash,...

You can specify the type of files you want, for your device.HTML5 Canvas   |  Steve Fulton, Jeff Fulton. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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