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Game Development Essentials: Mobile Game Development

Kimberly Unger, Jeannie Novak




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 | #168670 in Books |  2011-10-19 | Original language:English | PDF # 1 |  .60 x8.00 x9.90l,1.55 | File type: PDF | 304 pages

||6 of 8 people found the following review helpful.| Dont Buy This Book|By Steven Vaerten|If you are looking to develop mobile games, this is not the book for you. At best it is a poor attempt at the history for mobile devices. There is no code or explanation on how mobile games are to be written. It was a totally worthless purchase for me.|0 of 1 people found the following review helpful.| Five Sta| |1. A History of Mobile Game Development. 2. Current Hardware Platforms. 3. Essential Software. 4. Mobile Game Design. 5. Mobile Game Art Assets. 6. Mobile Game Programming. 7. The Mobile Production Cycle. 8. Publication and Marketing. 9. Future Predictions.|

Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT. This ground breaking text walks readers through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building, production, QA and a look at the black box of the publication process both for independent and publisher backed stu...

You can specify the type of files you want, for your gadget.Game Development Essentials: Mobile Game Development   |  Kimberly Unger, Jeannie Novak. I really enjoyed this book and have already told so many people about it!

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