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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition

James M. Van Verth, Lars M. Bishop




[PDF.kc07] Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition

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 | #1321240 in Books |  2008-05-19 | Original language:English | PDF # 1 |  9.38 x1.67 x8.62l,3.58 | File type: PDF | 704 pages

||3 of 3 people found the following review helpful.| Essential Math a good basis|By J. Meschke|As a novice game programming hobbyist, I've written applications using the DirectX SDK to render 3D visuals without really understanding what's happening behind the scenes. Applying a transformation matrix to a model and illuminating it with a spotlight just seemed to be magic beyond my understanding. This book has delivered enough info| |"It's the book with all the math you need for games." -Neil Kirby, Researcher, Alcatel-Lucent|From the Back Cover|"Even though I've worked with these systems for years, I found new ways of looking at several topics that ma

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes op...

You can specify the type of files you want, for your gadget.Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition   |  James M. Van Verth, Lars M. Bishop. Which are the reasons I like to read books. Great story by a great author.

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