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Basics of Game Design

Michael Moore




[PDF.hf29] Basics of Game Design

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 | #2405650 in Books |  A K Peters/CRC Press |  2011-03-23 | Original language:English | PDF # 1 |  8.90 x1.00 x5.90l,1.63 | File type: PDF | 400 pages

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||0 of 0 people found the following review helpful.| Fantastic Product|By Phillip Carl Vinson Jr.|Great book for the striving and rising video game designer, full of great tips and shortcuts and great examples, buy it if you want some good starting ground.|1 of 4 people found the following review helpful.| great book|By chillypacman|This is an excellent and very informative book,| ||A ‘must’ for any serious game programmer or designer!|―Midwest Book , December 2011 |this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapt

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, m...

You can specify the type of files you want, for your gadget.Basics of Game Design   |  Michael Moore. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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