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AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

Alex J. Champandard




[PDF.kk43] AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

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 | #852532 in Books |  New Riders Games |  2003-12-06 | Original language:English | PDF # 1 |  9.10 x1.25 x7.38l,2.75 | File type: PDF | 768 pages

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||2 of 2 people found the following review helpful.| Good if you already know AI and want to get into game development|By Rodrigo Damazio|This book is good in the sense that it sheds some light on how to apply many well-known algorithms (such as neural networks) in games, but it doesn't go very deep in any of those techniques, leaving the reader to understand many details only by reading the provided source code.

Some|From the Back Cover||Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Cham

Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process exploring the techniques and theories central to AI game development. Complex concepts are made easily graspable, even fun, as you apply th...

You easily download any file type for your gadget.AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors   |  Alex J. Champandard. A good, fresh read, highly recommended.

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