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3-D Graphics Programming With Opengl/Book and Disk

Clayton Walnum




[PDF.ym39] 3-D Graphics Programming With Opengl/Book and Disk

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 | #4649398 in Books |  Que Pub |  1995-06 | Original language:English | PDF # 1 |  9.00 x7.50 x1.50l, | File type: PDF | 608 pages

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||5 of 5 people found the following review helpful.| Not a bad book|By James Moliere|If you want to read the first 30 pages and start programming in OpenGL, this is not the book for you. The first line of OpenGL code is around page 143. Try the book, 'OpenGL Superbible'. Assuming you know enough MFC to get by and if you're looking for a book that will explain the basics of 3D programming and then interface these basics with th| |Until now, programming sophisticated 3D graphics required an expert knowledge of math. But with the OpenGL libraries and this thorough book, programmers can create stunning images easily--and add effects to make graphics even more impressive. CD-ROM contains

Readers will discover that they too can write programs using sophisticated 3D graphics that include shading, lighting, and texturing effects, and they don't have to be math majors to do it! This book includes a gentle introduction to 3D graphics principles, and then moves into how OpenGL programs are written under Visual C++ and Windows 95/NT.



You easily download any file type for your device.3-D Graphics Programming With Opengl/Book and Disk   |  Clayton Walnum.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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